Latest update

What's New

A concise overview of the current Scrux direction: the redesigned menu, quality-of-life improvements, stability work, and systems being refined for live play.

Scrux is moving through a visual and technical cleanup phase. The focus is a cleaner interface, clearer account flows, more stable networking, and better performance on a wider range of devices.

Version 2.5.4

New Menu Direction

The main menu has been rebuilt around a more modern Scrux identity: cleaner panels, clearer hierarchy, responsive spacing, and a layout that works better across desktop, laptop, tablet, and mobile screens.

Responsive UI Pass

Menus, modals, the footer, mode selection, profile area, and mobile layouts have been tuned so controls stay readable and avoid overlapping on smaller screens.

Clip Library

The clip system is being opened up to logged-in players. Clips can be saved, renamed, trimmed, viewed privately, and shared publicly when the player chooses.

Party Codes

Party code support gives players a simple way to find friends in-game. Matching party members can be highlighted with directional arrows while keeping party chat separate.

Protocol Stability

Legacy protocol is currently the default for live clients while modern protocol work continues in the background. This keeps the live game stable while newer networking changes are tested carefully.

Performance and Text

Text rendering and quality settings have been adjusted after player FPS reports. The goal is to preserve readable names and UI text without overloading lower-end devices.

Chat and Moderation

Chat display has been refined so player names can once again reflect their cell colours, and moderation tooling continues to focus on evidence-based decisions.

Team Bots

Team-mode bots can split again, but with human-style timing rather than instant reactions, using the same mouse targeting flow as normal movement.

Still Being Tuned

Physics feel, visual polish, public clips, rendering performance, and live-server behaviour are still being reviewed with player feedback.

If something feels off, report it clearly with the mode, region, time, and what you expected to happen.