Release Overview
Scrux.io 2.0 is the largest update the game has ever received. Rather than layering more features onto an aging codebase, we made the decision to rebuild the core systems from the ground up.
This means some things feel different, some systems are still being tuned, and a lot of work that already existed had to be re-implemented. The goal of 2.0 is simple: give Scrux a modern, reliable base that we can confidently build on for years.
Core Engine & Codebase
The entire base code has been migrated to OgarII. In simple terms, the game is now running on a far more modern and reliable foundation.
This was by far the biggest change in 2.0. Almost everything that previously existed had to be re-added or rewritten from scratch. While this was a massive amount of work, it gives us long-term stability, cleaner systems, and far more flexibility going forward.
Modern Networking & WebSockets
We’ve upgraded the WebSocket stack from an extremely outdated version (still used by many clones) to a modern, actively maintained implementation.
This allows Scrux to safely use modern versions of Node.js, security libraries, and infrastructure tooling — improving stability, performance consistency, and long-term maintainability.
Physics Changes & Ongoing Tuning
Due to the engine rebuild, game physics have changed. Following a recent community poll, our approach will be slow, careful adjustments to bring the feel back toward what players love about the old physics.
This will be an ongoing process rather than sudden, disruptive changes.
Bots & AI Improvements
Bots have been completely rewritten, inspired by Opis-style behavior. They are still a work in progress, but the long-term goal is to give them distinct personalities and advanced behaviors.
- Virus farming
- Self-feeding
- Team assistance
- More human-like decision making
Bots are now dynamically managed: when players join, bots will gradually leave, and vice versa. This allows players to enter matches sooner while keeping the world active.
Bot Player Count Transparency
Bots are now included in the player count. While this may be controversial at first, it helps prevent new players from instantly leaving when a server appears empty.
This decision is tied directly to future advertising efforts — we don’t want to invest heavily in growth only for players to bounce due to perceived inactivity.
A clear way to distinguish bots from real players will be added.
UI, Menu & Visual Identity
The menu and UI have been fully redesigned. Some players will love this, some won’t — and that’s okay. Scrux cannot remain visually identical to Agar.io forever if we want to grow safely and independently.
This new direction gives Scrux its own identity, reduces legal risk, and opens the door for proper marketing and branding. As always, visuals are subject to feedback and change.
New North American Servers
North American servers are now live, hosted in Dallas. Performance-wise, they currently outperform the EU server — and they are significantly more expensive to run.
NA events are planned, and we’ll be expanding moderation coverage in that region. The EU server will also receive further upgrades in the future.
Accounts, Profiles & Progression
Scrux now has a proper login system, player profiles, inventories, and a new shop framework. An EXP system is already functional but temporarily disabled while improvements are made.
This allows us to add cosmetics and progression without ever moving toward pay-to-win mechanics.
Privacy, Phone Verification & Trust
Phone verification for new accounts is one of the most discussed changes. We understand privacy concerns, which is why transparency is critical.
- Phone numbers are not stored
- They are not visible to staff
- They are used only for one-time account verification
This system dramatically reduces trolling, harassment, ban evasion, and bot abuse, while improving account security and accountability.
Moderation & Safety Improvements
Moderation has received one of its biggest overhauls to date:
- Player blocking
/report IDcommand- Private in-game mod communication
- AI-assisted toxicity alerts (no auto-punishments)
IP addresses are now hashed again — moderators no longer see raw IP data. Many of these changes make moderation harder for us internally, but better for player privacy.
Game Modes & Mechanics
1v1 mode now features a proper queue system, win streaks, and mystery opponents — laying the groundwork for future tournaments.
Crazy mode has new physics, including post-split feeding boosts. More unique mechanics will continue to be added across modes.
Settings, Performance & Quality
New quality settings allow players with lower-end systems to maintain smooth performance without affecting UI clarity. If you’re experiencing FPS issues, adjusting this setting can make a big difference.
Looking Ahead
Scrux 2.0 is a foundation update. Bugs are expected, tuning will continue, and feedback is essential. This rebuild finally allows us to move forward without fighting the past.